WHO

Jackie Honikman, Time Traveler

WITH

agencies, employers & partners


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& Alt Comedy
Upright Citizens Brigade
& Alt Comedy
Upright Citizens Brigade

RECENTLY

  • Consulting work for Fox & Netflix regarding video production (and asset) workflow including localization.
  • Script punch-up for episode of Welcome to the Wayne
  • Unpossible Productions (Geek & Sundry)
  • Hoffmann Brow (post production ADR).
  • Maude Night 10th Anniversary Upright Citizens Brigade

EXPERIENCE

  • Development
  • Production
  • Convoy, Old Man Girlfriend (20+ shorts)
  • Foxy Inc. - office on Fox lot/UTA
  • PA volunteer for HFA video team
  • Taught and lead Video Production Summer program for URJ Camp Newman, ’02
  • Editing friends’ reels and dvd materials

Extracurriculars

  • Made more shorts with my comedy group
  • Entered the youth shorts division at the SB Film Festival
  • The Naughty Children & Jackie Live Video Elements

TRAINING

  • UCLA TFT Broadcast Program
  • Transmedia Communications Summer program at Cornell University.
  • Senior Producer of High School’s Student TV Program
  • Digital Video production in ’98-’00
  • Adobe Premiere at UCSB Ext in ’96
Target
Target

 
Target
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Warner Bros.
Warner Bros.
 
Warner Bros.
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Activision Client/Engagement info
Activision
Activision Client/Engagement info
Activision
 
Activision
[vc_row][vc_column width="1/4"][just_icon icon="icomoon-jh-ips-kfp" icon_size="50"][/vc_column][vc_column width="1/4"][just_icon icon="icomoon-jh-ips-MAD2vg" icon_size="50"][/vc_column][vc_column width="1/4"][just_icon icon="icomoon-jh-ips-quantumofsolace" icon_size="50"][/vc_column][vc_column width="1/4"][just_icon icon="icomoon-jh-ips-guitar-hero" icon_size="50"][/vc_column][/vc_row]
Oprah
Oprah
 
Oprah.com
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Microsoft
Microsoft
 
Microsoft
"Milan"
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abc
abc

 
American Broadcasting Company

FOR

Clients & IPs

Activision
Target
Oprah
Warner Bros.
Comcast Networks

WHERE

HQs, homes and haunts

WORK

Projects & Productions

WHEN

a recap.

HOW

Experience & Education


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Schematic
Schematic
Schematic is an interactive agency. We help our clients succeed by envisioning and deploying content, community, and commerce solutions that people love to use, on all the digital platforms customers utilize every day. Our expert team of strategists, technologists, and creative professionals help our clients maximize the value of their paid digital media, including online advertising, and their proprietary media: their own websites, retail presence and customer communities. Schematic uses every appropriate digital medium—the Web, television, mobile devices and interactive signage—to build beautiful, powerful and engaging brand touchpoints for clients around the world. We believe that the creative use of technology is the best way for responsible and innovative marketers to improve the customer experience...and drive measurable business results. Acquired by WPP, September 2007 https://www.youtube.com/watch?v=vKzFgYno1ic
Category:  Digital
Company:  Schematic
Added:      July 2009
Source:     YouTube
Length:      4:39
Schematics Trevor Kaufman explains the Schematic Touchwall at the Cannes Lions festival.
http://www.wpp.com/wpp/marketing/onscreen/schematics-trevor-kaufman-introduces-the-touchwall-at/   Possible Worldwide is a global agency that creates meaningful and measurable interactive marketing. They're a group of professionals, across disciplines and around the world, who believe it's not just what brands say that matters, it's what they do.   Kaufman had previously participated with other angels in the company’s $1.25 million seed financing round. Most recently, Kaufman served as CEO of digital ad firm POSSIBLE, where he led global strategy and guided future innovation efforts for the agency’s 1,200 person worldwide staff. Prior to POSSIBLE, Kaufman served as founder and CEO of Schematic, building the company from an initial staff of three to over 350. Schematic was acquired by WPP Group in 2007. In 2011, at WPP’s request, Kaufman merged Schematic with three other WPP agencies, then acquired three additional firms, to create the global POSSIBLE digital network, which he led as CEO.     Mr. Kaufman was the Founder of Schematic and served as its CEO. Mr. Kaufman served as Co-Chief Executive Officer of Kaufman-Patric of Enterprises (KPE), a successful New York-based Web design and consulting firm backed by Grey Advertising. He served as CEO of The Content Project. He served as Global CEO of Possible Worldwide, where he led global strategy and guided future efforts for the agency's 1,200 person staff. He is a leading authority on the future of interactive television and a pioneer in Web site design and development, with over a decade of experience overseeing cutting-edge projects for the world’s leading companies, including Microsoft, Disney, Intel, Discovery, Electronic Arts, Sony, CBS, ABC, Accenture, Yahoo!, Panasonic, Comcast, CNN, PBS, Motorola, Fox, AOL, MTV, BMW, Target, Volkswagen, Pfizer and the NFL. He often serves as a consultant to other organizations seeking to ensure the success of their critical interactive projects, including having worked directly with Al Gore on the 1996 Clinton/Gore online campaign, and with AOL senior management on 2005’s global Live8 event. He has been recognized as one of The Hollywood Reporter’s “Next Generation,” featuring the 35 top Hollywood executives 35 and under, and one of Newsweek’s “Net 50: The Fifty People Who Matter Most on the Internet.”.
Streetwise
Streetwise

SR. Producer at Velvet Hammer (dba Streetwise)

Streetwise had a mission to help brands find their niche within online social environments to effectively connect and engage with youth culture.

Responsible for maintaining client relationships as well as coordinating the day-to-day production and localization, including fully localized sites in many languages, templated game engines, widgets, facebook apps, and integration with APIs. Built relationships with third party vendors, designers, developers, writers, and specialists of all kinds and mediums. Lead production team composed of animators, entertainment and production designers, copywriters, interactive designers and video producers; facilitated a team environment while providing leadership and inspiration to co-workers, acting as a positive catalyst for the overall group.

UCLA TFT
UCLA TFT
UC Berkeley
UC Berkeley
Groundlings Conservatory
Groundlings Conservatory
UCB Training Center
UCB Training Center
The Upright Citizens Brigade Improvisational and Sketch Comedy Training Center is the only accredited improv and sketch comedy school in the country. Building upon theory developed by Del Close, over the last 15 years, the Upright Citizens Brigade (Matt Besser, Amy Poehler, Ian Roberts and Matt Walsh) have developed a unique unified curriculum that is constantly updated and improved by the best improvisers in the world. With facilities in New York and Los Angeles, the UCB Training Center offers comedy courses seven days a week at convenient times and locations. In cooperation with the Upright Citizens Brigade Theatre students have a chance to perform and learn from current alumni in a popular venue.
Cornell
Cornell

Transmedia: Image Sound Motion

Overview

Transmedia is an emerging discipline that encompasses time-based and digital art forms, including art video, computer art, cinema, and art photography. In this program—which can serve as a follow-up to Art as Experience or which can be taken alone—you’ll work with cameras, audio recorders, physical computing boards, and computer software as you learn how to create and manipulate digital art. During the first week, you’ll focus on macro photography. (See exciting examples of this art form on the websites of photographers David Gilliver,Vyacheslav Mishchenko, and Pyanek.) You’ll build a macro lens for your camera, create photographs with it, and experiment with stop-animation techniques—recording single images and then stringing images together to create an image sequence. You’ll create macro video at normal and slow speeds and then edit the videos into short pieces. In weeks two and three, you’ll record a short series of videos based on a given topic, and then these videos will be edited into a video sample library. You’ll learn how to program the computer to interact with video and audio sample libraries. You’ll use the invention kit Makey Makey to build buttons and controllers for the computer, and then you’ll assemble your images, video, and audio to create an interactive audiovisual media artwork. (See how Professor Grimm’s students have used Makey Makey to produce their final projects for his Time Arts class at Syracuse University.) When the class convenes each morning, you’ll discuss the assigned reading and your journal entries before receiving the day’s assignment. Technical, historical, and theoretical material will be provided to give you a strong foundation, and you’ll also have the opportunity to meet media artists who can help you understand the creative possibilities of the techniques you’re learning. As you work to master each new concept and skill for creating images, sound, and motion-based media, you’ll have the full support of your faculty mentor. At the end of each day, the class will convene to discuss work, techniques, problems, and solutions. Learning will be fun, challenging, and exciting and will open you to new possibilities for creating dynamic media art. Course expectations
  • Students will come prepared for unhindered experimentation and with a mind open to new ideas, concepts, and techniques.
  • Students will embrace the opportunity to explore the role of digital media in the creation and experience of art and design.
  • Students will demonstrate growing awareness of concepts of media-based art and design.
  • Students will experiment with multiple methods for creative processes, collaboration, research, and critique.
  • Students will develop critical skills and use a rich vocabulary of formal and critical terms.
  • Students will achieve technical competence in video and audio recording and editing and in media interaction.
  • Students will complete at least one self-directed, interactive project about a subject of the student’s choice.
CSSSA
CSSSA
The California State Summer School for the Arts is a rigorous, preprofessional, month-long training program in the visual and performing arts, creative writing, animation and film for talented artists of high school age. CSSSA provides a supportive environment in which students hone acquired skills and explore new techniques and ideas for an intense and exciting learning experience. The school was created by the California Legislature, and held its first session in 1987. Its purpose is to provide a training ground for future artists who wish to pursue careers in the arts and entertainment industries in California. The California State Summer School for the Arts is a state agency funded through a unique public-private partnership. California residents enrolled in grades nine through twelve may apply to attend CSSSA. Students from outside of California may also apply; twenty are admitted each year. Participants are selected in the spring, on the basis of their talent and creativity as demonstrated through assignments and teacher recommendations. The student body is representative of the ethnic and socioeconomic diversity of the state. The admissions process is highly competitive. (Last session approximately one in three applicants in most departments were accepted). Students invited to the school are named California Arts Scholars. https://www.csssa.org/academic-programs/theater/
& Alt Comedy
Upright Citizens Brigade
& Alt Comedy
Upright Citizens Brigade

RECENTLY

  • Consulting work for Fox & Netflix regarding video production (and asset) workflow including localization.
  • Script punch-up for episode of Welcome to the Wayne
  • Unpossible Productions (Geek & Sundry)
  • Hoffmann Brow (post production ADR).
  • Maude Night 10th Anniversary Upright Citizens Brigade

EXPERIENCE

  • Development
  • Production
  • Convoy, Old Man Girlfriend (20+ shorts)
  • Foxy Inc. - office on Fox lot/UTA
  • PA volunteer for HFA video team
  • Taught and lead Video Production Summer program for URJ Camp Newman, ’02
  • Editing friends’ reels and dvd materials

Extracurriculars

  • Made more shorts with my comedy group
  • Entered the youth shorts division at the SB Film Festival
  • The Naughty Children & Jackie Live Video Elements

TRAINING

  • UCLA TFT Broadcast Program
  • Transmedia Communications Summer program at Cornell University.
  • Senior Producer of High School’s Student TV Program
  • Digital Video production in ’98-’00
  • Adobe Premiere at UCSB Ext in ’96
Gorilla Nation (Evolve Media)
Gorilla Nation (Evolve Media)
As its seventh (and first female) employee, I helped grow Gorilla Nation Media into what eventually became the world’s largest online branded-sales company. It was later renamed, Evolve Media, LLC.

Evolve Media, LLC, an integrated digital media company, owns and operates a portfolio of Websites for men and women. It offers digital content development, video production and distribution, branded entertainment, targeting, brand studies, and showcase services; advertising sales and marketing services; and engaging content to its readers. Evolve Media, LLC was founded in 1999 and is headquartered in Los Angeles, California.

After seven years of growing SheKnows into a publishing heavyweight that brought in 41 million unique visitors a month, Evolve sold the company for a nine figure deal. Currently, Evolve specializes in vertical publishing for men and women with its two flagship publishers, CraveOnline Media and totallyher Media, as well as its video offerings through SpringBoard Video. The Evolve mission is to deliver content, context and creative with scale.
Co-Founder and Chief Executive Officer
Mr. Aaron Broder co-founded Gorilla Nation Media LLC in 1999 and serves as it's Chief Executive Officer. Mr. Broder co-founded Evolve Media Corp., in February 2005 and also serves as its Chief Executive Officer. He began his career at the William Morris Agency, a Hollywood Talent Agency, and Co-founded Celebrity Blvd. He Graduated from UCSB in 1991, an M.B.A from University of Wisconsin at Madison in 1993 and J.D. from U.C.L.A.
Co-Founder and President
Mr. Brian Fitzgerald co-founded Evolve Media Corp. in February 1999 and serves as its President. Brian pioneered in the online ad space by developing a Web publishing business that led consumer internet brands such as SheKnows.com, Craveonline.com, TheFashionSpot.com and GameRevolution.com. Brian went on to launch Springboard, a video platform and branded entertainment division, as well as Crowd Ignite, an audience marketing platform for publishers.
He was an Intellectual Property attorney representing some of the entertainment industry’s largest independent film distributors, music companies and talent, dealing with copyright, trademark, contractual and litigation issues. Prior to this, upon graduating from law school, Brian began his career as an IP attorney at MGM Studios. Brian graduated Cum Laude from UCSB in 1992 with a BA in Law and Sociology. He was awarded membership into Phi Beta Kappa. Brian received a Juris Doctorate degree from Loyola Law School in 1996.
The Firm
The Firm
Established in 1997 by Jeff Kwatinetz (and reestablished in August 2015) The Firm was originally a music management company but immediately pivoted to entertainment management and production. In 2002 it purchased AMG (Michael Ovitz's Artist Management Group) for a reported $12.7 million, and in 2004 it merged with entertainment consulting company IEP (Integrated Entertainment Partners, led by Rich Frank, a former president of Disney studios. My internship was bookended by these two events respectively. In 2003, Marc R. Gordon had left HBO to helm the Firm's development department and made me his first employee. they had expanded into film and tv; managing A-list above-the-line talent, producing and packaging projects from/for their arsenal of actors, directors, and musicians that had generated more than $1.5 billion in gross revenue. At the time, the company represented Leonardo DiCaprio, Cameron Diaz, Robert De Niro, Kelly Clarkson, Korn, Ice Cube, Snoop Dogg, Dixie Chicks, Linkin ParkBackstreet Boys, Jennifer Lopez, Britney Spears and Limp Bizkit, among others. In addition to the individual successes of their clients, the company was noted for its prescience in melding celebrities with consumer brands and for its role as an architect of the $2.6 billion acquisition of Warner Music by a private equity consortium.